Jul 12, 2024  
2023-2024 Catalog 
2023-2024 Catalog

Simulation Design and Gaming, AAS

Award: Associate of Applied Science

Degree Code: SOGR

Number of Credits: 60

Program Description

The Simulation Design and Gaming degree provides high quality, hands-on, career education in the areas of interactive and 3D design. Students will complete the process of developing 3D animation, visualization, simulation, and interactive experience. The program will prepare students for initial employment, career advancement, and transfer to four-year colleges and universities.

Transfer Information

Cecil College has the following transfer agreements:  https://www.cecil.edu/student-resources/advising-transfer/transfer-agreements.  Additionally, transfer information is available at the ARTSYS website (The Articulation System of Maryland). Contact your advisor for detailed information.

Career Opportunities

Software engineer, graphics programmer, 2D/3D artist, game developer, animator in government agencies, computer consulting firms, advertising firms, and gaming/gambling industries.

Required Courses

General Education Requirements

General Education Requirement Electives - Select 16-17 Credits

Please see Academic Advisor for elective selection.

  • ARTS/HUM - Arts and Humanities Elective [H] - 3 Credits
  • GEN ED - General Education Elective - 3 Credits
  • MAT - Math Elective [M] - 3-4 Credits
  • SCI - Lab Science Elective [S/SL] - 4 Credits
  • SOC SCI - Social Science Elective [SS] - 3 Credits

Recommended Sequence

The following is a recommended sequence of courses for completing this program as a full-time student. Developmental and prerequisite course requirements, credit load, and/or course availability may affect a student’s individual progress. Students should consult their degree audit at MyCecil or an academic advisor for individual degree planning.

Fall I (17 Credits)

Spring I (13 Credits)

Fall II (15 Credits)

Spring II (15 Credits)

Program Learning Outcomes

Upon successful completion of this program, students will meet the General Education Student Learning Outcomes and be able to: 

  • Vocalize and document critical remarks in regards to a project’s quality, aesthetics, and basic requirements.
  • Develop a production process to complete consistent quality designs in an appropriate amount of time.
  • Demonstrate the ability to utilize a variety of industry standard hardware and software to produce aesthetically pleasing designs.
  • Produce two-dimensional and three-dimensional content that is optimized for animation, film, or interactive media.
  • Develop basic to intermediate-level computer code that is appropriate for multimedia and interactive presentations.
  • Create a portfolio that demonstrates solid foundational art skills as well as intermediate-level technical knowledge.